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 mhealth system


MHealth: An Artificial Intelligence Oriented Mobile Application for Personal Healthcare Support

Afrah, Ismail Ali, Kose, Utku

arXiv.org Artificial Intelligence

Main objective of this study is to introduce an expert system-based mHealth application that takes Artificial Intelligence support by considering previously introduced solutions from the literature and employing possible requirements for a better solution. Thanks to that research study, a mobile software system having Artificial Intelligence support and providing dynamic support against the common health problems in daily life was designed-developed and it was evaluated via survey and diagnosis-based evaluation tasks. Evaluation tasks indicated positive outcomes for the mHealth system.


Exploring the Role of Common Model of Cognition in Designing Adaptive Coaching Interactions for Health Behavior Change

Mohan, Shiwali

arXiv.org Artificial Intelligence

Our research aims to develop intelligent collaborative agents that are human-aware - they can model, learn, and reason about their human partner's physiological, cognitive, and affective states. In this paper, we study how adaptive coaching interactions can be designed to help people develop sustainable healthy behaviors. We leverage the common model of cognition - CMC [26] - as a framework for unifying several behavior change theories that are known to be useful in human-human coaching. We motivate a set of interactive system desiderata based on the CMC-based view of behavior change. Then, we propose PARCoach - an interactive system that addresses the desiderata. PARCoach helps a trainee pick a relevant health goal, set an implementation intention, and track their behavior. During this process, the trainee identifies a specific goal-directed behavior as well as the situational context in which they will perform it. PARCcoach uses this information to send notifications to the trainee, reminding them of their chosen behavior and the context. We report the results from a 4-week deployment with 60 participants. Our results support the CMC-based view of behavior change and demonstrate that the desiderata for proposed interactive system design is useful in producing behavior change.